Producer - Lead Q.A Tester
Attraction - School Project (year 1)
- Overview -
Attraction is our end of first year school project. The main constraints were Puzzle-Game and FPS camera. We worked around those to create a game where you can manipulate gravity and have to solve a bunch of test to progress trough the game.
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Most of our inspiration come from game like Portal and The Witness.
- Workflow -
On this project, I worked on the character controller and the main mechanic of the game : the gravity shift.
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The goal was to allow the player to manipulate the level of gravity in real-time so he could toy with the game physics. Allowing for multiple puzzle-design, this mechanics was really funny for platforming part or anything involving multiple mass objects.
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Level design played an important part in the puzzle composition too, and in the span of 2 months we designed around 10 puzzle rooms.
Tools 'N Ghost - Global Game Jame 2020 - Theme "Repair"
- Overview -
Tools 'N Ghost is a the game we made during 2020 Global Game Jam.
The theme was "Repair".
We went for a Multiplayer experience where Player 1 play as a human trying to sell his house while Player 2 (a Ghost) is trying to scare away any people visiting the place ! The seller has to run around the house to fix all the haunted objects that might scare the buyer !
The prototype didn't go very far but we were selected by our school judges and had the opportunity to present our game at a Lyon Game Dev event.
- Workflow -
Made on Unity, I developed the character controller, the interactions and all the gameplay features.
I also did some animation work in-engine to make some cute effects when an object get haunted by the ghost player (like a spooky dancing piano).
Project Sarie - School Project (year 2)
- Overview -
Project Sarie is an ambitious Fast-FPS Multiplayer online game, made in 3 months as our end of year 2 school project.
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The concept was inspired by the Uplink game mode from Black Ops 3 where two teams battle for ball possesion in a mix of Basket-ball and Gunfights ! Adding in some economy system, a shop and speedy movement coming in from the oldest Fast-fps.
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As a team of 5 working during Covid Pandemic, we eventually were able to finish our project and be able to play game of 5vs5 battling on one map.
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- Workflow -
The biggest project I had to make as a Developer / Designer.
First I worked on the character controller and the guns mostly.
Then we had to make the game working online, so I used Photon2 in addition to Playmaker packages to setup Lobby and make sure everyone could host / join game. Then the player network synchronisation was a big part of the job to make sure the game felt good (since it was very fast paced).
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In the end, I worked on the game system (round, matches etc...) and did some integration works on animation, sound and some other things.
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You can consult ALL of my work on this project in my "Carnet de Bord" which is in French (pardonnez-moi !).
Metal Impact
Overview
Coming soon !
Workflow
Coming soon !